MMX STUDIO · INDEPENDENT GAME STUDIO

Architectsof complex systems

Games where systems are the main character. No templates, no pay-to-win.

INDEPENDENT STUDIOGAMES WITH DEPTHFOUNDED · 2025

MANIFESTO / 01

how we think

“Complexity is not a punishment. It is a form of respect for the player.”

We make games where thinking is interesting. Where you choose moves not at random, but because the system never gives one correct answer.

- MMX STUDIO · 2025

PRINCIPLES / 02

Six rules behind the games we make

Each principle is a small living demo simulation that shows what we mean.

DEPTH01

Depth through elegance

Complexity opens in layers. The player does not receive 80 buttons at the start.

DYNAMICS02

Dynamic strategy

There is no single correct solution. Context and timing matter more than formulas.

EMERGENCE03

Emergence

Complex situations are born from simple rules layered on top of one another.

TRANSPARENCY04

Transparent mechanics

The player sees how one decision affects another. No hidden formulas.

REPLAYABILITY05

Replayability

A run does not repeat. A season does not repeat. The studio does not repeat.

RESPECT06

Respect for the player

No hidden timers on emotions. No pay-to-win. The game respects time.

Studio Legacy icon
CLOSED BETA · Q2 2026

IN PRODUCTION / 03

Studio Legacy

A movie studio tycoon simulator. One world, four eras of cinema, seasonal legacies. Every season lasts 28 days and leaves a mark on the next one - the game remembers who you were.

  • Four eras of cinema: silent age, golden Hollywood, blockbusters and streaming
  • One living film market, no bots - everything happens with other players
  • Deep production editors - not three buttons, but a living system
studio-legacy-game.com/en

PROCESS / 04

How we design a game

Not code first. System first. Then prototype. Then depth.

01SPECIFICATION

Specification

First we describe every system and connection. Every mechanic lives on paper before becoming code.

02PROTOTYPE

Prototype

A minimal playable in two weeks - we test not numbers, but the feeling of a run.

03DEPTH

Depth

Layer by layer, we tune mechanics until they create the feeling of one more run.

STUDIO / 05

Small studio,
large systems

02project in production
2025founded

We are a small independent team. We are making the game for ourselves - the one we want to play. If you think the same way, write to us.

JOIN / 06

Want to make games with us?

Open to collaborations, publishers and people who love systems for the sake of systems.

We are also hiring game designers and developers. Tell us about yourself - one short line is enough.